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GAME CREATION

Playing games may be a passion. Mine is to create the passion of others

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Roleplay Game  : Nocturnae

A dark and magic fantasy roleplay game

Already 300 pages of rules and lore details issued from the collaborative work of a game designer and a historian.


The world is inspired by our traditional french tales, Scandinavian myths and Irish fairy tales. The rule system is based on the 12-sided dice. Both are entirely created through our collaboration and thought to be original and uncommon.


The creation of the game is at its final stage since only its illustrative aspect remains to be finished. You can find more details about Nocturnae and some roleplay games I created, below.

Projet Aaron

Gamagora Game Show Project

Projet Aaron is a game project owned by Léo Fenoll and I. As students of Gamagora, we had the opportunity to present  some game concepts. Among those who were presented, only three have been chosen to be developed in 2020. Projet Aaron is among them.

 

Above this text, you can watch the trailer we've made to convince our colleagues to join the project while on the right, you will find 3 minutes of walkthrough into the first game prototype  (music by Léo Fenoll, props by Léo Biston, character controller by Florian Rogeret, integrations and level design by me).

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You can also read the following game design document for further information about the game. 

Vou can download the game here : https://gamagora.itch.io/projetaaron

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Ferret Island (L'Ile aux Furets)

board game

Made at Gamagora with the collaboration of three other students, Ferret Island is a cooperative and humouristic board game under the theme of pirates. The players embody a crew of pirates charged by their captain to retrieve equipment to repair the ship, which suffered heavy damage as a result of a storm.


The gameplay is based on exploration, combats, quests and adventures with funny mechanics.

 

The boardgame is composed with cards, 6-sided dices, modular field tiles, pawns and wooded cubes (for the resources). For this game, I was mainly working on mechanics and illustration (all tiles have been illustrated by my care).

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